public static class WebGL10.ShaderPrecisionFormat
extends com.google.gwt.core.client.JavaScriptObject
WebGL10.glGetShaderPrecisionFormat(int, int)
call. It tells the precision, and also the minimum and maximum values in
the allowed range.Modifier | Constructor and Description |
---|---|
protected |
ShaderPrecisionFormat() |
Modifier and Type | Method and Description |
---|---|
int |
getPrecision()
The number of bits of precision that can be represented.
|
int |
getRangeMax()
Returns the base 2 log of the absolute value of the maximum value that can be represented.
|
int |
getRangeMin()
Returns the base 2 log of the absolute value of the minimum value that can be represented.
|
public final int getPrecision()
public final int getRangeMax()
public final int getRangeMin()