public final class WebGL10
extends java.lang.Object
This class contains all the constants and methods that were introduced in the WebGL 1.0 specification. The methods
require a WebGL 1.0 compatible context current (see WebGLContext
) and the canvas of the active context
visible on the webpage. The extensions that require WebGL 1.0 specification are
ANGLE_instanced_arrays
EXT_blend_minmax
EXT_frag_depth
EXT_shader_texture_lod
EXT_texture_filter_anisotropic
OES_element_index_uint
OES_standard_derivatives
OES_texture_float
OES_texture_float_linear
OES_texture_half_float
OES_texture_half_float_linear
OES_vertex_array_object
WEBGL_compressed_texture_s3tc
WEBGL_debug_renderer_info
WEBGL_debug_shaders
WEBGL_depth_texture
WEBGL_draw_buffers
WEBGL_lose_context
The specification that describes the WebGL 1.0 API can be found here at the Khronos registry at the following URL: https://www.khronos.org/registry/webgl/specs/latest/1.0/
Modifier and Type | Class and Description |
---|---|
static class |
WebGL10.ActiveInfo
The WebGL10.ActiveInfo class represents the information returned from the
glGetActiveAttrib(int, int)
and glGetActiveUniform(int, int) calls. |
static class |
WebGL10.ShaderPrecisionFormat
The WebGL10.ShaderPrecisionFormat class represents the information returned from the
glGetShaderPrecisionFormat(int, int) call. |
Modifier and Type | Method and Description |
---|---|
static WebGLContext |
createContext(com.google.gwt.canvas.client.Canvas canvas) |
static WebGLContext |
createContext(com.google.gwt.dom.client.CanvasElement canvas) |
static WebGLContext |
createContext(com.google.gwt.dom.client.CanvasElement canvas,
WebGLContext.Attributes attributes) |
static WebGLContext |
createContext(com.google.gwt.canvas.client.Canvas canvas,
WebGLContext.Attributes attributes) |
static void |
glActiveTexture(int texture) |
static void |
glAttachShader(int programID,
int shaderID) |
static void |
glBindAttribLocation(int programID,
int index,
java.lang.String name) |
static void |
glBindBuffer(int target,
int buffer) |
static void |
glBindFramebuffer(int target,
int frameBuffer) |
static void |
glBindRenderbuffer(int target,
int renderBuffer) |
static void |
glBindTexture(int target,
int textureID) |
static void |
glBlendColor(float r,
float g,
float b,
float a) |
static void |
glBlendEquation(int mode) |
static void |
glBlendEquationSeparate(int modeRGB,
int modeAlpha) |
static void |
glBlendFunc(int srcFactor,
int dstFactor) |
static void |
glBlendFuncSeparate(int srcRGB,
int dstRGB,
int srcAlpha,
int dstAlpha) |
static void |
glBufferData(int target,
com.google.gwt.typedarrays.shared.ArrayBufferView data,
int usage) |
static void |
glBufferData(int target,
float[] data,
int usage) |
static void |
glBufferData(int target,
int[] data,
int usage) |
static void |
glBufferData(int target,
short[] data,
int usage) |
static void |
glBufferSubData(int target,
int offset,
long size,
com.google.gwt.typedarrays.shared.ArrayBufferView data) |
static void |
glBufferSubData(int target,
int offset,
long size,
float[] data) |
static void |
glBufferSubData(int target,
int offset,
long size,
int[] data) |
static void |
glBufferSubData(int target,
int offset,
long size,
short[] data) |
static int |
glCheckFramebufferStatus(int target) |
static void |
glClear(int masks) |
static void |
glClearColor(float r,
float g,
float b,
float a) |
static void |
glClearDepth(float depth) |
static void |
glClearStencil(int stencil) |
static void |
glColorMask(boolean red,
boolean green,
boolean blue,
boolean alpha) |
static void |
glCompileShader(int shaderID) |
static void |
glCompressedTexImage2D(int target,
int level,
int internalFormat,
int border,
long imageSize,
com.google.gwt.user.client.ui.Image image) |
static void |
glCompressedTexImage2D(int target,
int level,
int internalFormat,
int border,
long imageSize,
com.google.gwt.core.client.JavaScriptObject javaScriptObject) |
static void |
glCompressedTexImage2D(int target,
int level,
int internalFormat,
long width,
long height,
int border,
long imageSize,
com.google.gwt.typedarrays.shared.ArrayBufferView pixels) |
static void |
glCompressedTexSubImage2D(int target,
int level,
int xOffset,
int yOffset,
int format,
long imageSize,
com.google.gwt.user.client.ui.Image image) |
static void |
glCompressedTexSubImage2D(int target,
int level,
int xOffset,
int yOffset,
int format,
long imageSize,
com.google.gwt.core.client.JavaScriptObject data) |
static void |
glCompressedTexSubImage2D(int target,
int level,
int xOffset,
int yOffset,
long width,
long height,
int format,
long imageSize,
com.google.gwt.typedarrays.shared.ArrayBufferView data) |
static void |
glCopyTexImage2D(int target,
int level,
int internalFormat,
int x,
int y,
long width,
long height,
int border) |
static void |
glCopyTexSubImage2D(int target,
int level,
int xOffset,
int yOffset,
int x,
int y,
long width,
long height) |
static int |
glCreateBuffer() |
static int |
glCreateFramebuffer() |
static int |
glCreateProgram() |
static int |
glCreateRenderbuffer() |
static int |
glCreateShader(int type) |
static int |
glCreateTexture() |
static void |
glCullFace(int mode) |
static void |
glDeleteBuffer(int bufferID) |
static void |
glDeleteFramebuffer(int frameBufferID) |
static void |
glDeleteProgram(int programID) |
static void |
glDeleteRenderbuffer(int renderBufferID) |
static void |
glDeleteShader(int shaderID) |
static void |
glDeleteTexture(int textureID) |
static void |
glDepthFunc(int func) |
static void |
glDepthMask(boolean flag) |
static void |
glDepthRange(double nearVal,
double farVal) |
static void |
glDetachShader(int programID,
int shaderID) |
static void |
glDisable(int disableCap) |
static void |
glDisableVertexAttribArray(int index) |
static void |
glDrawArrays(int mode,
int first,
int count) |
static void |
glDrawElements(int mode,
int count,
int type,
int offset) |
static void |
glEnable(int enableCap) |
static void |
glEnableVertexAttribArray(int index) |
static void |
glFinish() |
static void |
glFlush() |
static void |
glFramebufferRenderbuffer(int target,
int attachment,
int renderbufferTarget,
int renderBuffer) |
static void |
glFramebufferTexture2D(int target,
int attachment,
int textureTarget,
int texture,
int level) |
static void |
glFrontFace(int mode) |
static void |
glGenerateMipmap(int target) |
static WebGL10.ActiveInfo |
glGetActiveAttrib(int programID,
int index) |
static WebGL10.ActiveInfo |
glGetActiveUniform(int programID,
int index) |
static int[] |
glGetAttachedShaders(int programID) |
static int |
glGetAttribLocation(int programID,
java.lang.String name) |
static int |
glGetBufferParameter(int target,
int pname) |
static com.google.gwt.dom.client.Element |
glGetCanvas() |
static WebGLContext.Attributes |
glGetContextAttributes() |
static int |
glGetDrawingBufferHeight() |
static int |
glGetDrawingBufferWidth() |
static int |
glGetError() |
static com.google.gwt.core.client.JavaScriptObject |
glGetExtension(java.lang.String name) |
static <T> T |
glGetFramebufferAttachmentParameter(int target,
int attachment,
int pname) |
static <T> T |
glGetParameter(int pname) |
static java.lang.String |
glGetProgramInfoLog(int programID) |
static <T> T |
glGetProgramParameter(int programID,
int pname) |
static int |
glGetRenderbufferParameter(int target,
int pname) |
static java.lang.String |
glGetShaderInfoLog(int shaderID) |
static <T> T |
glGetShaderParameter(int shaderID,
int pname) |
static WebGL10.ShaderPrecisionFormat |
glGetShaderPrecisionFormat(int shaderType,
int precisionType) |
static java.lang.String |
glGetShaderSource(int shaderID) |
static java.lang.String[] |
glGetSupportedExtensions() |
static int |
glGetTexParameter(int textureID,
int pname) |
static <T> T |
glGetUniform(int program,
int location) |
static int |
glGetUniformLocation(int programID,
java.lang.String name) |
static <T> T |
glGetVertexAttrib(int index,
int pname) |
static int |
glGetVertexAttribOffset(int index,
int pname) |
static void |
glHint(int target,
int mode) |
static boolean |
glIsBuffer(int bufferID) |
static boolean |
glIsContextLost() |
static boolean |
glIsEnabled(int enableCap) |
static boolean |
glIsFramebuffer(int framebufferID) |
static boolean |
glIsProgram(int programID) |
static boolean |
glIsRenderbuffer(int renderbufferID) |
static boolean |
glIsShader(int shaderID) |
static boolean |
glIsTexture(int textureID) |
static void |
glLineWidth(int width) |
static void |
glLinkProgram(int programID) |
static void |
glPixelStorei(int pname,
int param) |
static void |
glPolygonOffset(double factor,
double units) |
static void |
glReadPixels(int x,
int y,
int w,
int h,
int format,
int type,
com.google.gwt.typedarrays.shared.ArrayBufferView pixels) |
static void |
glRenderbufferStorage(int target,
int internalFormat,
int width,
int height) |
static void |
glSampleCoverage(float value,
boolean invert) |
static void |
glScissor(int x,
int y,
int w,
int h) |
static void |
glShaderSource(int shaderID,
java.lang.String source) |
static void |
glStencilFunc(int func,
int ref,
int mask) |
static void |
glStencilFuncSeparate(int face,
int func,
int ref,
int mask) |
static void |
glStencilMask(int mask) |
static void |
glStencilMaskSeparate(int face,
int mask) |
static void |
glStencilOp(int sFail,
int dpFail,
int dpPass) |
static void |
glStencilOpSeparate(int face,
int fail,
int zFail,
int zPass) |
static void |
glTexImage2D(int target,
int level,
int internalFormat,
int format,
int type,
com.google.gwt.user.client.ui.Image pixels) |
static void |
glTexImage2D(int target,
int level,
int internalFormat,
int format,
int type,
com.google.gwt.canvas.dom.client.ImageData pixels) |
static void |
glTexImage2D(int target,
int level,
int internalFormat,
int width,
int height,
int border,
int format,
int type,
com.google.gwt.typedarrays.shared.ArrayBufferView pixels) |
static void |
glTexImage2D(int target,
int level,
int internalFormat,
int format,
int type,
com.google.gwt.core.client.JavaScriptObject pixels) |
static void |
glTexParameterf(int target,
int pname,
float value) |
static void |
glTexParameteri(int target,
int pname,
int value) |
static void |
glTexSubImage2D(int target,
int level,
int xOffset,
int yOffset,
int width,
int height,
int format,
int type,
com.google.gwt.typedarrays.shared.ArrayBufferView pixels) |
static void |
glTexSubImage2D(int target,
int level,
int xOffset,
int yOffset,
int width,
int height,
int format,
int type,
com.google.gwt.canvas.client.Canvas pixels) |
static void |
glTexSubImage2D(int target,
int level,
int xOffset,
int yOffset,
int width,
int height,
int format,
int type,
com.google.gwt.user.client.ui.Image pixels) |
static void |
glTexSubImage2D(int target,
int level,
int xOffset,
int yOffset,
int width,
int height,
int format,
int type,
com.google.gwt.canvas.dom.client.ImageData pixels) |
static void |
glTexSubImage2D(int target,
int level,
int xOffset,
int yOffset,
int width,
int height,
int format,
int type,
com.google.gwt.core.client.JavaScriptObject pixels) |
static void |
glUniform1f(int location,
float x) |
static void |
glUniform1fv(int location,
com.google.gwt.typedarrays.shared.Float32Array x) |
static void |
glUniform1i(int location,
int x) |
static void |
glUniform1iv(int location,
com.google.gwt.typedarrays.shared.Int32Array x) |
static void |
glUniform2f(int location,
float x,
float y) |
static void |
glUniform2fv(int location,
com.google.gwt.typedarrays.shared.Float32Array xy) |
static void |
glUniform2i(int location,
int x,
int y) |
static void |
glUniform2iv(int location,
com.google.gwt.typedarrays.shared.Int32Array xy) |
static void |
glUniform3f(int location,
float x,
float y,
float z) |
static void |
glUniform3fv(int location,
com.google.gwt.typedarrays.shared.Float32Array xy) |
static void |
glUniform3i(int location,
int x,
int y,
int z) |
static void |
glUniform3iv(int location,
com.google.gwt.typedarrays.shared.Int32Array xy) |
static void |
glUniform4f(int location,
float x,
float y,
float z,
float w) |
static void |
glUniform4fv(int location,
com.google.gwt.typedarrays.shared.Float32Array xy) |
static void |
glUniform4i(int location,
int x,
int y,
int z,
int w) |
static void |
glUniform4iv(int location,
com.google.gwt.typedarrays.shared.Int32Array xy) |
static void |
glUniformMatrix2fv(int location,
boolean transpose,
float[] value) |
static void |
glUniformMatrix2fv(int location,
boolean transpose,
com.google.gwt.typedarrays.shared.Float32Array value) |
static void |
glUniformMatrix3fv(int location,
boolean transpose,
float[] value) |
static void |
glUniformMatrix3fv(int location,
boolean transpose,
com.google.gwt.typedarrays.shared.Float32Array value) |
static void |
glUniformMatrix4fv(int location,
boolean transpose,
float[] value) |
static void |
glUniformMatrix4fv(int location,
boolean transpose,
com.google.gwt.typedarrays.shared.Float32Array value) |
static void |
glUseProgram(int programID) |
static void |
glValidateProgram(int programID) |
static void |
glVertexAttrib1f(int index,
float x) |
static void |
glVertexAttrib1fv(int index,
com.google.gwt.typedarrays.shared.ArrayBufferView values) |
static void |
glVertexAttrib1fv(int index,
float[] values) |
static void |
glVertexAttrib1fv(int index,
com.google.gwt.core.client.JavaScriptObject values) |
static void |
glVertexAttrib2f(int index,
float x,
float y) |
static void |
glVertexAttrib2fv(int index,
com.google.gwt.typedarrays.shared.ArrayBufferView values) |
static void |
glVertexAttrib2fv(int index,
float[] values) |
static void |
glVertexAttrib2fv(int index,
com.google.gwt.core.client.JavaScriptObject values) |
static void |
glVertexAttrib3f(int index,
float x,
float y,
float z) |
static void |
glVertexAttrib3fv(int index,
com.google.gwt.typedarrays.shared.ArrayBufferView values) |
static void |
glVertexAttrib3fv(int index,
float[] values) |
static void |
glVertexAttrib3fv(int index,
com.google.gwt.core.client.JavaScriptObject values) |
static void |
glVertexAttrib4f(int index,
float x,
float y,
float z,
float w) |
static void |
glVertexAttrib4fv(int index,
com.google.gwt.typedarrays.shared.ArrayBufferView values) |
static void |
glVertexAttrib4fv(int index,
float[] values) |
static void |
glVertexAttrib4fv(int index,
com.google.gwt.core.client.JavaScriptObject values) |
static void |
glVertexAttribPointer(int index,
int size,
int type,
boolean normalized,
long stride,
long offset) |
static void |
glViewport(int x,
int y,
int w,
int h) |
static boolean |
isContextCompatible() |
static boolean |
isSupported() |
public static final int GL_ACTIVE_ATTRIBUTES
public static final int GL_ACTIVE_TEXTURE
public static final int GL_ACTIVE_UNIFORMS
public static final int GL_ALIASED_LINE_WIDTH_RANGE
public static final int GL_ALIASED_POINT_SIZE_RANGE
public static final int GL_ALPHA
public static final int GL_ALPHA_BITS
public static final int GL_ALWAYS
public static final int GL_ARRAY_BUFFER
public static final int GL_ARRAY_BUFFER_BINDING
public static final int GL_ATTACHED_SHADERS
public static final int GL_BACK
public static final int GL_BLEND
public static final int GL_BLEND_COLOR
public static final int GL_BLEND_DST_ALPHA
public static final int GL_BLEND_DST_RGB
public static final int GL_BLEND_EQUATION
public static final int GL_BLEND_EQUATION_ALPHA
public static final int GL_BLEND_EQUATION_RGB
public static final int GL_BLEND_SRC_ALPHA
public static final int GL_BLEND_SRC_RGB
public static final int GL_BLUE_BITS
public static final int GL_BOOL
public static final int GL_BOOL_VEC2
public static final int GL_BOOL_VEC3
public static final int GL_BOOL_VEC4
public static final int GL_BROWSER_DEFAULT_WEBGL
public static final int GL_BUFFER_SIZE
public static final int GL_BUFFER_USAGE
public static final int GL_BYTE
public static final int GL_CCW
public static final int GL_CLAMP_TO_EDGE
public static final int GL_COLOR_ATTACHMENT0
public static final int GL_COLOR_BUFFER_BIT
public static final int GL_COLOR_CLEAR_VALUE
public static final int GL_COLOR_WRITEMASK
public static final int GL_COMPILE_STATUS
public static final int GL_COMPRESSED_TEXTURE_FORMATS
public static final int GL_CONSTANT_ALPHA
public static final int GL_CONSTANT_COLOR
public static final int GL_CONTEXT_LOST_WEBGL
public static final int GL_CULL_FACE
public static final int GL_CULL_FACE_MODE
public static final int GL_CURRENT_PROGRAM
public static final int GL_CURRENT_VERTEX_ATTRIB
public static final int GL_CW
public static final int GL_DECR
public static final int GL_DECR_WRAP
public static final int GL_DELETE_STATUS
public static final int GL_DEPTH_ATTACHMENT
public static final int GL_DEPTH_BITS
public static final int GL_DEPTH_BUFFER_BIT
public static final int GL_DEPTH_CLEAR_VALUE
public static final int GL_DEPTH_COMPONENT
public static final int GL_DEPTH_COMPONENT16
public static final int GL_DEPTH_FUNC
public static final int GL_DEPTH_RANGE
public static final int GL_DEPTH_STENCIL
public static final int GL_DEPTH_STENCIL_ATTACHMENT
public static final int GL_DEPTH_TEST
public static final int GL_DEPTH_WRITEMASK
public static final int GL_DITHER
public static final int GL_DONT_CARE
public static final int GL_DST_ALPHA
public static final int GL_DST_COLOR
public static final int GL_DYNAMIC_DRAW
public static final int GL_ELEMENT_ARRAY_BUFFER
public static final int GL_ELEMENT_ARRAY_BUFFER_BINDING
public static final int GL_EQUAL
public static final int GL_FALSE
public static final int GL_FASTEST
public static final int GL_FLOAT
public static final int GL_FLOAT_MAT2
public static final int GL_FLOAT_MAT3
public static final int GL_FLOAT_MAT4
public static final int GL_FLOAT_VEC2
public static final int GL_FLOAT_VEC3
public static final int GL_FLOAT_VEC4
public static final int GL_FRAGMENT_SHADER
public static final int GL_FRAMEBUFFER
public static final int GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME
public static final int GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE
public static final int GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE
public static final int GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL
public static final int GL_FRAMEBUFFER_BINDING
public static final int GL_FRAMEBUFFER_COMPLETE
public static final int GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT
public static final int GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS
public static final int GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT
public static final int GL_FRAMEBUFFER_UNSUPPORTED
public static final int GL_FRONT
public static final int GL_FRONT_AND_BACK
public static final int GL_FRONT_FACE
public static final int GL_FUNC_ADD
public static final int GL_FUNC_REVERSE_SUBTRACT
public static final int GL_FUNC_SUBTRACT
public static final int GL_GENERATE_MIPMAP_HINT
public static final int GL_GEQUAL
public static final int GL_GREATER
public static final int GL_GREEN_BITS
public static final int GL_HIGH_FLOAT
public static final int GL_HIGH_INT
public static final int GL_IMPLEMENTATION_COLOR_READ_FORMAT
public static final int GL_IMPLEMENTATION_COLOR_READ_TYPE
public static final int GL_INCR
public static final int GL_INCR_WRAP
public static final int GL_INT
public static final int GL_INT_VEC2
public static final int GL_INT_VEC3
public static final int GL_INT_VEC4
public static final int GL_INVALID_ENUM
public static final int GL_INVALID_FRAMEBUFFER_OPERATION
public static final int GL_INVALID_OPERATION
public static final int GL_INVALID_VALUE
public static final int GL_INVERT
public static final int GL_KEEP
public static final int GL_LEQUAL
public static final int GL_LESS
public static final int GL_LINEAR
public static final int GL_LINEAR_MIPMAP_LINEAR
public static final int GL_LINEAR_MIPMAP_NEAREST
public static final int GL_LINES
public static final int GL_LINE_LOOP
public static final int GL_LINE_STRIP
public static final int GL_LINE_WIDTH
public static final int GL_LINK_STATUS
public static final int GL_LOW_FLOAT
public static final int GL_LOW_INT
public static final int GL_LUMINANCE
public static final int GL_LUMINANCE_ALPHA
public static final int GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS
public static final int GL_MAX_CUBE_MAP_TEXTURE_SIZE
public static final int GL_MAX_FRAGMENT_UNIFORM_VECTORS
public static final int GL_MAX_RENDERBUFFER_SIZE
public static final int GL_MAX_TEXTURE_IMAGE_UNITS
public static final int GL_MAX_TEXTURE_SIZE
public static final int GL_MAX_VARYING_VECTORS
public static final int GL_MAX_VERTEX_ATTRIBS
public static final int GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS
public static final int GL_MAX_VERTEX_UNIFORM_VECTORS
public static final int GL_MAX_VIEWPORT_DIMS
public static final int GL_MEDIUM_FLOAT
public static final int GL_MEDIUM_INT
public static final int GL_MIRRORED_REPEAT
public static final int GL_NEAREST
public static final int GL_NEAREST_MIPMAP_LINEAR
public static final int GL_NEAREST_MIPMAP_NEAREST
public static final int GL_NEVER
public static final int GL_NICEST
public static final int GL_NONE
public static final int GL_NOTEQUAL
public static final int GL_NOERROR
public static final int GL_ONE
public static final int GL_ONE_MINUS_CONSTANT_ALPHA
public static final int GL_ONE_MINUS_CONSTANT_COLOR
public static final int GL_ONE_MINUS_DST_ALPHA
public static final int GL_ONE_MINUS_DST_COLOR
public static final int GL_ONE_MINUS_SRC_ALPHA
public static final int GL_ONE_MINUS_SRC_COLOR
public static final int GL_OUT_OF_MEMORY
public static final int GL_PACK_ALIGNMENT
public static final int GL_POINTS
public static final int GL_POLYGON_OFFSET_FACTOR
public static final int GL_POLYGON_OFFSET_FILL
public static final int GL_POLYGON_OFFSET_UNITS
public static final int GL_RED_BITS
public static final int GL_RENDERBUFFER
public static final int GL_RENDERBUFFER_ALPHA_SIZE
public static final int GL_RENDERBUFFER_BINDING
public static final int GL_RENDERBUFFER_BLUE_SIZE
public static final int GL_RENDERBUFFER_DEPTH_SIZE
public static final int GL_RENDERBUFFER_GREEN_SIZE
public static final int GL_RENDERBUFFER_HEIGHT
public static final int GL_RENDERBUFFER_INTERNAL_FORMAT
public static final int GL_RENDERBUFFER_RED_SIZE
public static final int GL_RENDERBUFFER_STENCIL_SIZE
public static final int GL_RENDERBUFFER_WIDTH
public static final int GL_RENDERER
public static final int GL_REPEAT
public static final int GL_REPLACE
public static final int GL_RGB
public static final int GL_RGB565
public static final int GL_RGB5_A1
public static final int GL_RGBA
public static final int GL_RGBA4
public static final int GL_SAMPLER_2D
public static final int GL_SAMPLER_CUBE
public static final int GL_SAMPLES
public static final int GL_SAMPLE_ALPHA_TO_COVERAGE
public static final int GL_SAMPLE_BUFFERS
public static final int GL_SAMPLE_COVERAGE
public static final int GL_SAMPLE_COVERAGE_INVERT
public static final int GL_SAMPLE_COVERAGE_VALUE
public static final int GL_SCISSOR_BOX
public static final int GL_SCISSOR_TEST
public static final int GL_SHADER_TYPE
public static final int GL_SHADING_LANGUAGE_VERSION
public static final int GL_SHORT
public static final int GL_SRC_ALPHA
public static final int GL_SRC_ALPHA_SATURATE
public static final int GL_SRC_COLOR
public static final int GL_STATIC_DRAW
public static final int GL_STENCIL_ATTACHMENT
public static final int GL_STENCIL_BACK_FAIL
public static final int GL_STENCIL_BACK_FUNC
public static final int GL_STENCIL_BACK_PASS_DEPTH_FAIL
public static final int GL_STENCIL_BACK_PASS_DEPTH_PASS
public static final int GL_STENCIL_BACK_REF
public static final int GL_STENCIL_BACK_VALUE_MASK
public static final int GL_STENCIL_BACK_WRITEMASK
public static final int GL_STENCIL_BITS
public static final int GL_STENCIL_BUFFER_BIT
public static final int GL_STENCIL_CLEAR_VALUE
public static final int GL_STENCIL_FAIL
public static final int GL_STENCIL_FUNC
public static final int GL_STENCIL_INDEX
public static final int GL_STENCIL_INDEX8
public static final int GL_STENCIL_PASS_DEPTH_FAIL
public static final int GL_STENCIL_PASS_DEPTH_PASS
public static final int GL_STENCIL_REF
public static final int GL_STENCIL_TEST
public static final int GL_STENCIL_VALUE_MASK
public static final int GL_STENCIL_WRITEMASK
public static final int GL_STREAM_DRAW
public static final int GL_SUBPIXEL_BITS
public static final int GL_TEXTURE
public static final int GL_TEXTURE0
public static final int GL_TEXTURE1
public static final int GL_TEXTURE2
public static final int GL_TEXTURE3
public static final int GL_TEXTURE4
public static final int GL_TEXTURE5
public static final int GL_TEXTURE6
public static final int GL_TEXTURE7
public static final int GL_TEXTURE8
public static final int GL_TEXTURE9
public static final int GL_TEXTURE10
public static final int GL_TEXTURE11
public static final int GL_TEXTURE12
public static final int GL_TEXTURE13
public static final int GL_TEXTURE14
public static final int GL_TEXTURE15
public static final int GL_TEXTURE16
public static final int GL_TEXTURE17
public static final int GL_TEXTURE18
public static final int GL_TEXTURE19
public static final int GL_TEXTURE20
public static final int GL_TEXTURE21
public static final int GL_TEXTURE22
public static final int GL_TEXTURE23
public static final int GL_TEXTURE24
public static final int GL_TEXTURE25
public static final int GL_TEXTURE26
public static final int GL_TEXTURE27
public static final int GL_TEXTURE28
public static final int GL_TEXTURE29
public static final int GL_TEXTURE30
public static final int GL_TEXTURE31
public static final int GL_TEXTURE_2D
public static final int GL_TEXTURE_BINDING_2D
public static final int GL_TEXTURE_BINDING_CUBE_MAP
public static final int GL_TEXTURE_CUBE_MAP
public static final int GL_TEXTURE_CUBE_MAP_NEGATIVE_X
public static final int GL_TEXTURE_CUBE_MAP_NEGATIVE_Y
public static final int GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
public static final int GL_TEXTURE_CUBE_MAP_POSITIVE_X
public static final int GL_TEXTURE_CUBE_MAP_POSITIVE_Y
public static final int GL_TEXTURE_CUBE_MAP_POSITIVE_Z
public static final int GL_TEXTURE_MAG_FILTER
public static final int GL_TEXTURE_MIN_FILTER
public static final int GL_TEXTURE_WRAP_S
public static final int GL_TEXTURE_WRAP_T
public static final int GL_TRIANGLES
public static final int GL_TRIANGLE_FAN
public static final int GL_TRIANGLE_STRIP
public static final int GL_TRUE
public static final int GL_UNPACK_ALIGNMENT
public static final int GL_UNPACK_COLORSPACE_CONVERSION_WEBGL
public static final int GL_UNPACK_FLIP_Y_WEBGL
public static final int GL_UNPACK_PREMULTIPLY_ALPHA_WEBGL
public static final int GL_UNSIGNED_BYTE
public static final int GL_UNSIGNED_INT
public static final int GL_UNSIGNED_SHORT
public static final int GL_UNSIGNED_SHORT_4_4_4_4
public static final int GL_UNSIGNED_SHORT_5_5_5_1
public static final int GL_UNSIGNED_SHORT_5_6_5
public static final int GL_VALIDATE_STATUS
public static final int GL_VENDOR
public static final int GL_VERSION
public static final int GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING
public static final int GL_VERTEX_ATTRIB_ARRAY_ENABLED
public static final int GL_VERTEX_ATTRIB_ARRAY_NORMALIZED
public static final int GL_VERTEX_ATTRIB_ARRAY_POINTER
public static final int GL_VERTEX_ATTRIB_ARRAY_SIZE
public static final int GL_VERTEX_ATTRIB_ARRAY_STRIDE
public static final int GL_VERTEX_ATTRIB_ARRAY_TYPE
public static final int GL_VERTEX_SHADER
public static final int GL_VIEWPORT
public static final int GL_ZERO
public static WebGLContext createContext(com.google.gwt.canvas.client.Canvas canvas)
public static WebGLContext createContext(com.google.gwt.canvas.client.Canvas canvas, WebGLContext.Attributes attributes)
public static WebGLContext createContext(com.google.gwt.dom.client.CanvasElement canvas)
public static WebGLContext createContext(com.google.gwt.dom.client.CanvasElement canvas, WebGLContext.Attributes attributes)
public static boolean isSupported()
public static boolean isContextCompatible()
public static void glActiveTexture(int texture)
public static void glAttachShader(int programID, int shaderID)
public static void glBindAttribLocation(int programID, int index, java.lang.String name)
public static void glBindBuffer(int target, int buffer)
public static void glBindFramebuffer(int target, int frameBuffer)
public static void glBindRenderbuffer(int target, int renderBuffer)
public static void glBindTexture(int target, int textureID)
public static void glBlendColor(float r, float g, float b, float a)
public static void glBlendEquation(int mode)
public static void glBlendEquationSeparate(int modeRGB, int modeAlpha)
public static void glBlendFunc(int srcFactor, int dstFactor)
public static void glBlendFuncSeparate(int srcRGB, int dstRGB, int srcAlpha, int dstAlpha)
public static void glBufferData(int target, float[] data, int usage)
public static void glBufferData(int target, int[] data, int usage)
public static void glBufferData(int target, short[] data, int usage)
public static void glBufferData(int target, com.google.gwt.typedarrays.shared.ArrayBufferView data, int usage)
public static void glBufferSubData(int target, int offset, long size, float[] data)
public static void glBufferSubData(int target, int offset, long size, int[] data)
public static void glBufferSubData(int target, int offset, long size, short[] data)
public static void glBufferSubData(int target, int offset, long size, com.google.gwt.typedarrays.shared.ArrayBufferView data)
@WebGLContext.HandlesContextLoss public static int glCheckFramebufferStatus(int target)
public static void glClear(int masks)
public static void glClearColor(float r, float g, float b, float a)
public static void glClearDepth(float depth)
public static void glClearStencil(int stencil)
public static void glColorMask(boolean red, boolean green, boolean blue, boolean alpha)
public static void glCompileShader(int shaderID)
public static void glCompressedTexImage2D(int target, int level, int internalFormat, int border, long imageSize, com.google.gwt.user.client.ui.Image image)
public static void glCompressedTexImage2D(int target, int level, int internalFormat, long width, long height, int border, long imageSize, com.google.gwt.typedarrays.shared.ArrayBufferView pixels)
public static void glCompressedTexImage2D(int target, int level, int internalFormat, int border, long imageSize, com.google.gwt.core.client.JavaScriptObject javaScriptObject)
public static void glCompressedTexSubImage2D(int target, int level, int xOffset, int yOffset, int format, long imageSize, com.google.gwt.user.client.ui.Image image)
public static void glCompressedTexSubImage2D(int target, int level, int xOffset, int yOffset, int format, long imageSize, com.google.gwt.core.client.JavaScriptObject data)
public static void glCompressedTexSubImage2D(int target, int level, int xOffset, int yOffset, long width, long height, int format, long imageSize, com.google.gwt.typedarrays.shared.ArrayBufferView data)
public static void glCopyTexImage2D(int target, int level, int internalFormat, int x, int y, long width, long height, int border)
public static void glCopyTexSubImage2D(int target, int level, int xOffset, int yOffset, int x, int y, long width, long height)
public static int glCreateBuffer()
public static int glCreateFramebuffer()
public static int glCreateProgram()
public static int glCreateRenderbuffer()
public static int glCreateShader(int type)
public static int glCreateTexture()
public static void glCullFace(int mode)
public static void glDeleteBuffer(int bufferID)
public static void glDeleteFramebuffer(int frameBufferID)
public static void glDeleteProgram(int programID)
public static void glDeleteRenderbuffer(int renderBufferID)
public static void glDeleteShader(int shaderID)
public static void glDeleteTexture(int textureID)
public static void glDepthFunc(int func)
public static void glDepthMask(boolean flag)
public static void glDepthRange(double nearVal, double farVal)
public static void glDetachShader(int programID, int shaderID)
public static void glDisable(int disableCap)
public static void glDisableVertexAttribArray(int index)
public static void glDrawArrays(int mode, int first, int count)
public static void glDrawElements(int mode, int count, int type, int offset)
public static void glEnable(int enableCap)
public static void glEnableVertexAttribArray(int index)
public static void glFinish()
public static void glFlush()
public static void glFramebufferRenderbuffer(int target, int attachment, int renderbufferTarget, int renderBuffer)
public static void glFramebufferTexture2D(int target, int attachment, int textureTarget, int texture, int level)
public static void glFrontFace(int mode)
public static void glGenerateMipmap(int target)
public static WebGL10.ActiveInfo glGetActiveAttrib(int programID, int index)
public static WebGL10.ActiveInfo glGetActiveUniform(int programID, int index)
public static int[] glGetAttachedShaders(int programID)
@WebGLContext.HandlesContextLoss public static int glGetAttribLocation(int programID, java.lang.String name)
public static int glGetBufferParameter(int target, int pname)
public static com.google.gwt.dom.client.Element glGetCanvas()
@WebGLContext.HandlesContextLoss public static WebGLContext.Attributes glGetContextAttributes()
public static int glGetDrawingBufferHeight()
public static int glGetDrawingBufferWidth()
@WebGLContext.HandlesContextLoss public static int glGetError()
public static com.google.gwt.core.client.JavaScriptObject glGetExtension(java.lang.String name)
public static <T> T glGetFramebufferAttachmentParameter(int target, int attachment, int pname)
public static <T> T glGetParameter(int pname)
public static java.lang.String glGetProgramInfoLog(int programID)
public static <T> T glGetProgramParameter(int programID, int pname)
public static int glGetRenderbufferParameter(int target, int pname)
public static java.lang.String glGetShaderInfoLog(int shaderID)
public static <T> T glGetShaderParameter(int shaderID, int pname)
public static WebGL10.ShaderPrecisionFormat glGetShaderPrecisionFormat(int shaderType, int precisionType)
public static java.lang.String glGetShaderSource(int shaderID)
public static java.lang.String[] glGetSupportedExtensions()
public static int glGetTexParameter(int textureID, int pname)
public static <T> T glGetUniform(int program, int location)
public static int glGetUniformLocation(int programID, java.lang.String name)
public static <T> T glGetVertexAttrib(int index, int pname)
@WebGLContext.HandlesContextLoss public static int glGetVertexAttribOffset(int index, int pname)
public static void glHint(int target, int mode)
@WebGLContext.HandlesContextLoss public static boolean glIsBuffer(int bufferID)
@WebGLContext.HandlesContextLoss public static boolean glIsContextLost()
@WebGLContext.HandlesContextLoss public static boolean glIsEnabled(int enableCap)
@WebGLContext.HandlesContextLoss public static boolean glIsFramebuffer(int framebufferID)
@WebGLContext.HandlesContextLoss public static boolean glIsProgram(int programID)
@WebGLContext.HandlesContextLoss public static boolean glIsRenderbuffer(int renderbufferID)
@WebGLContext.HandlesContextLoss public static boolean glIsShader(int shaderID)
@WebGLContext.HandlesContextLoss public static boolean glIsTexture(int textureID)
public static void glLineWidth(int width)
public static void glLinkProgram(int programID)
public static void glPixelStorei(int pname, int param)
public static void glPolygonOffset(double factor, double units)
public static void glReadPixels(int x, int y, int w, int h, int format, int type, com.google.gwt.typedarrays.shared.ArrayBufferView pixels)
public static void glRenderbufferStorage(int target, int internalFormat, int width, int height)
public static void glSampleCoverage(float value, boolean invert)
public static void glScissor(int x, int y, int w, int h)
public static void glShaderSource(int shaderID, java.lang.String source)
public static void glStencilFunc(int func, int ref, int mask)
public static void glStencilFuncSeparate(int face, int func, int ref, int mask)
public static void glStencilMask(int mask)
public static void glStencilMaskSeparate(int face, int mask)
public static void glStencilOp(int sFail, int dpFail, int dpPass)
public static void glStencilOpSeparate(int face, int fail, int zFail, int zPass)
public static void glTexImage2D(int target, int level, int internalFormat, int format, int type, com.google.gwt.user.client.ui.Image pixels)
public static void glTexImage2D(int target, int level, int internalFormat, int format, int type, com.google.gwt.canvas.dom.client.ImageData pixels)
public static void glTexImage2D(int target, int level, int internalFormat, int width, int height, int border, int format, int type, com.google.gwt.typedarrays.shared.ArrayBufferView pixels)
public static void glTexImage2D(int target, int level, int internalFormat, int format, int type, com.google.gwt.core.client.JavaScriptObject pixels)
public static void glTexParameterf(int target, int pname, float value)
public static void glTexParameteri(int target, int pname, int value)
public static void glTexSubImage2D(int target, int level, int xOffset, int yOffset, int width, int height, int format, int type, com.google.gwt.typedarrays.shared.ArrayBufferView pixels)
public static void glTexSubImage2D(int target, int level, int xOffset, int yOffset, int width, int height, int format, int type, com.google.gwt.core.client.JavaScriptObject pixels)
public static void glTexSubImage2D(int target, int level, int xOffset, int yOffset, int width, int height, int format, int type, com.google.gwt.user.client.ui.Image pixels)
public static void glTexSubImage2D(int target, int level, int xOffset, int yOffset, int width, int height, int format, int type, com.google.gwt.canvas.dom.client.ImageData pixels)
public static void glTexSubImage2D(int target, int level, int xOffset, int yOffset, int width, int height, int format, int type, com.google.gwt.canvas.client.Canvas pixels)
public static void glUniform1f(int location, float x)
public static void glUniform1fv(int location, com.google.gwt.typedarrays.shared.Float32Array x)
public static void glUniform1i(int location, int x)
public static void glUniform1iv(int location, com.google.gwt.typedarrays.shared.Int32Array x)
public static void glUniform2f(int location, float x, float y)
public static void glUniform2fv(int location, com.google.gwt.typedarrays.shared.Float32Array xy)
public static void glUniform2i(int location, int x, int y)
public static void glUniform2iv(int location, com.google.gwt.typedarrays.shared.Int32Array xy)
public static void glUniform3f(int location, float x, float y, float z)
public static void glUniform3fv(int location, com.google.gwt.typedarrays.shared.Float32Array xy)
public static void glUniform3i(int location, int x, int y, int z)
public static void glUniform3iv(int location, com.google.gwt.typedarrays.shared.Int32Array xy)
public static void glUniform4f(int location, float x, float y, float z, float w)
public static void glUniform4fv(int location, com.google.gwt.typedarrays.shared.Float32Array xy)
public static void glUniform4i(int location, int x, int y, int z, int w)
public static void glUniform4iv(int location, com.google.gwt.typedarrays.shared.Int32Array xy)
public static void glUniformMatrix2fv(int location, boolean transpose, float[] value)
public static void glUniformMatrix2fv(int location, boolean transpose, com.google.gwt.typedarrays.shared.Float32Array value)
public static void glUniformMatrix3fv(int location, boolean transpose, float[] value)
public static void glUniformMatrix3fv(int location, boolean transpose, com.google.gwt.typedarrays.shared.Float32Array value)
public static void glUniformMatrix4fv(int location, boolean transpose, float[] value)
public static void glUniformMatrix4fv(int location, boolean transpose, com.google.gwt.typedarrays.shared.Float32Array value)
public static void glUseProgram(int programID)
public static void glValidateProgram(int programID)
public static void glVertexAttribPointer(int index, int size, int type, boolean normalized, long stride, long offset)
public static void glVertexAttrib1f(int index, float x)
public static void glVertexAttrib1fv(int index, com.google.gwt.typedarrays.shared.ArrayBufferView values)
public static void glVertexAttrib1fv(int index, com.google.gwt.core.client.JavaScriptObject values)
public static void glVertexAttrib1fv(int index, float[] values)
public static void glVertexAttrib2f(int index, float x, float y)
public static void glVertexAttrib2fv(int index, com.google.gwt.typedarrays.shared.ArrayBufferView values)
public static void glVertexAttrib2fv(int index, com.google.gwt.core.client.JavaScriptObject values)
public static void glVertexAttrib2fv(int index, float[] values)
public static void glVertexAttrib3f(int index, float x, float y, float z)
public static void glVertexAttrib3fv(int index, com.google.gwt.typedarrays.shared.ArrayBufferView values)
public static void glVertexAttrib3fv(int index, com.google.gwt.core.client.JavaScriptObject values)
public static void glVertexAttrib3fv(int index, float[] values)
public static void glVertexAttrib4f(int index, float x, float y, float z, float w)
public static void glVertexAttrib4fv(int index, com.google.gwt.typedarrays.shared.ArrayBufferView values)
public static void glVertexAttrib4fv(int index, com.google.gwt.core.client.JavaScriptObject values)
public static void glVertexAttrib4fv(int index, float[] values)
public static void glViewport(int x, int y, int w, int h)