ANGLE_instanced_arrays |
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EXT_blend_minmax |
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EXT_frag_depth |
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EXT_shader_texture_lod |
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EXT_texture_filter_anisotropic |
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OES_element_index_uint |
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OES_standard_derivatives |
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OES_texture_float |
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OES_texture_float_linear |
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OES_texture_half_float |
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OES_texture_half_float_linear |
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OES_vertex_array_object |
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TimeUtil |
Provides access to a high performance timer.
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WEBGL_compressed_texture_s3tc |
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WEBGL_debug_renderer_info |
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WEBGL_debug_shaders |
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WEBGL_depth_texture |
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WEBGL_draw_buffers |
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WEBGL_lose_context |
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WebGL10 |
This class contains all the constants and methods that were introduced in the WebGL 1.0 specification.
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WebGL10.ActiveInfo |
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WebGL10.ShaderPrecisionFormat |
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WebGL20 |
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WebGLContext |
A WebGLContext represents a WebGL rendering context that is used to draw WebGL graphics onto a HTML5
canvas.
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WebGLContext.Attributes |
This class represents the context attributes that were used to create a context, or the attributes that will be
used to create a context.
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